Time is running out to save up to 45% on either Kilohearts Phase Plant or Toolbox Ultimate. Sale ends Thursday, December 31, 2020 at 5:00 pm PST. Phase Plant 2nd Anniversary Sale. From now until the 7th of June (Midnight CET) you can save on Phase Plant, selected Toolbox bundles, and Toolbox upgrades. The Following discounts are available. Toolbox ULTIMATE for $349 (reg. $499, save $150) Phase Plant + Toolbox PROFESSIONAL for $199 (reg. $349, save $150) Phase Plant + Toolbox STARTER for. Phase Plant is the crowning achievement of the snapin eco-system that Kilohearts have been developing since the release of Multipass in 2015. Introducing, a truly limitless hybrid synthesizer building on a modular system of generators, modulators, and effects from the acclaimed Kilohearts snapin range of plugins. Endless possibilities for creative sound design. Phase Plant combines the power of.

Visualize, man

I feel that the most significant benefit to Phase Plant is how visual it is. Nearly everything that can be communicated with some sort of movement is animated when necessary.

The animations are high frame rate, glitchless (mostly) and there’s nice bits of eye-candy sparsely scattered around.

Per-voice modulations are only active when the voice is active, and some controls even show ‘clone’ animations for each voice. The LFO is an example of per-voice animation clones.

Let’s not forget the tooltips (in the bottom info bar) for every single control. Top notch.

If there’s any single feature that separates Phase Plant from the competition: it’s how visual it is, and how well it’s done.

Modulation

Basically anything that outputs a signal can modify nearly any control, and do it cleanly at audio-rate.

It’s almost always animated too. Good stuff.

Automation

Macros and then some.

The VST 2, VST 3, AU and AAX plugin formats are not equally well-specced for handling a large number of changing automation parameters. It’s a fact of life.

Phase Plant gives you the main synth parameters: pitch wheel, mod wheel, master pitch, polyphony etc… plus effect lane gain/mix.

Modular elements must be assigned to one of 8 macro knobs to be automated. Macro assignment is a simple process that mimics any other modulation assignment in Phase Plant.

I’ve seen a number of people complain about this sort of workflow, but unfortunately it’s not going away until everyone starts supporting VST3 or AAX (hah) uniformly. At least Phase Plant makes macro assignment easy and utilizes a consisted interface for it.

Parallelism

Parallelism

Phase Plant allows you to store generators in groups, which means that everything in the group gets sent to the next thing when that routing logically makes sense. What does ‘logically makes sense’ mean? If a generator has no potential path to output from the group, then it is not routed. If there is a path to an out device, then it is routed.

There are 3 parallel effects lanes which provides you 3 layers of potentially polyphonic (one instance of each lane per voice) effects. The effects lanes each have their own mix control and individual routing. This is incredibly powerful for making complex sounds.

(Note: I am slightly bothered that there’s no encapsulation inside the effects lanes. It would be nice to throw in a multipass in the effects lane.)

There is relatively less functionality here than some of the competition, however the interface’s ease of use and ease of understanding what is happening in a patch are an acceptable tradeoff for absolute functionality.

Browser

The browser is a bit of a letdown in 2019. There’s no search, no rating and no tagging. It’s purely folder based.

You can organize things on disk a bit, but who wants to do that?

At the very least, search would be helpful.

Generators

Analog

Analog

Before we start, let’s be clear that this is a “clean” generator. Almost no aliasing is present, and the waveforms appear to be theoretically ideal. I’m not entirely sure what’s “Analog” about it, but I also don’t care.

Analog is a single oscillator with a good bit to offer. You get one of 4 shapes, sync, pulse width, 8 unison voices, fine(semi cent)/coarse(harmonic) tuning, phase shift and an interesting shift parameter that frequency shifts the signal by a fixed value.

There is almost nothing exciting about Analog except what you can do with it, and the fact that it’s technically competent. I think that can be pretty exciting in itself though.

Visualization